AI Insights · Timothy · July 2024
Top 5 Hospital Games Performance in Colombia, Q2 2024
Explore the performance trends of the top 5 hospital games in Colombia during Q2 2024, including downloads, revenue, and weekly active users.
ARTICLE BODY
In the second quarter of 2024, the top 5 hospital games on a unified platform in Colombia showcased varying performance trends in terms of downloads, revenue, and weekly active users. Below is a detailed look at each game's performance.
Happy Hospital™: ASMR Game experienced notable fluctuations in both downloads and revenue. Downloads peaked at 35K in the week of April 22, followed by a significant drop to 1.3K by the end of June. Revenue also varied, reaching a high of $255 in the week of April 22 and stabilizing around $192 by the end of the quarter. Weekly active users showed a consistent trend, rising from 35.4K at the beginning of April to 43.1K by the end of June.
Dentist games maintained a steady increase in downloads, starting at 4.9K in early April and reaching 8.2K by the end of June. Weekly active users also saw a positive trend, growing from 11.2K to 14.5K over the same period. However, the game did not generate any revenue during this quarter.
Crazy Hospital®️ showed mixed performance with downloads peaking at 11.5K in the week of May 20 and then decreasing to 2.4K by the end of June. Revenue remained relatively low, with a high of $119 in the week of May 27. Weekly active users increased from 32.1K in early April to 41.6K in late May, before stabilizing around 32.3K by the end of June.
City Patrol : Rescue Vehicles saw a consistent increase in downloads, starting at 1.8K in early April and reaching 5.3K by the end of June. Weekly active users followed a similar trend, rising from 6.8K to 11.8K during the same period. The game generated minimal revenue, with only a single week showing $1 in the entire quarter.
Hospital Escaper exhibited a steady rise in both downloads and weekly active users. Downloads increased from 1.9K in early April to 5.1K by the end of June. Weekly active users also grew from 4.2K to 7.2K over the same period. The game did not generate any revenue during this quarter.
For more detailed insights and data, visit Sensor Tower.